Month: October 2003

  • Brother Bear

    Well, if the movie is as good as the soundtrack, it’s going to be a pretty amazing thing.

    I got a promo-copy of the soundtrack and it’s really good. The best track is the “bonus track” at the end which has no title and I was unable to find official lyrics for it on the ‘net. So here is a sample of the depth of the music in this movie as transcribed by me. When the actual lyrics are released there my be some differences, but I think I’m pretty close. (lets hear it for typing fast 🙂

    “Bonus Track”
    Brother Bear Soundtrack
    (C) 2003 Walt Disney Corportation.
    (C) 2003 Phil Collins
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    When the Earth was young, and the air was sweet, and the mountains kissed the sky.
    In the far beyond, with its many paths, man and nature lived side by side.
    Great wisdom does not come without learning, and great vision not only with our eyes.
    We can think that we see, truely see all around us.
    But when we look, do we see with open minds?

    (chorus)
    Great spirits of all who lived before, take our hands and lead us, fill our hearts and souls with all you know.
    The key to understanding, is to see though others eyes, find a way to help us see from all sides.
    Truely see from all sides.

    Teach our children to look deeper than the surface, and see the world through another’s eyes.
    To be blind beyond yourself is to look but not see, and knowing much is not enough to be wise.
    To see the wonder in all we’ve been given, in our world thats not always as it seems.
    And the path that we choose, turn every corner, follow on before another begins.

    (chorus)

    (chorus)

  • Here is the news…

    In the local news: I finally got that nice big LCD monitor I’ve been wanting for a while now. It’s amazing how much desk space a 19 inch monitor takes up when you compare it to an LCD. It also looks really good, and has a better dot pitch, better Kelvin, and is color matched which makes doing art on it a lot nicer.

    In the regional news: Another example of “yee haw” stupidity happened this last weekend when a “sportsman” shot and killed the big bull moose at Piney Lake. Now, shooting a moose is about as challenging as shooting a cow; they don’t have any natural predators other than man, don’t have and real fear of people, and as such won’t run from you. For one selfish moment of bloodlust this person deprived the area of a true celebrity as hundreds of folks would stop and watch him and his mate browse near the lake every year…

    And finally, the national news: The Pledge of Allegiance is back in the news because they’re still hashing out if the mention of God in it is constitutional.

    Well, here are some facts you can ponder while the right wing crazies and the FFR folks fight it out:

    1 – The Pledge was not written by our “founding fathers”. The Pledge didn’t exist when the Declaration of Independence was written, the Constitution was written, or when this country was founded. The Pledge was invented and adopted in 1942 during the horrors of World War II. It was not, nor has it ever been, part of the foundation of this country as we seemed to do perfectly well without it from 1776 to 1941.

    2 – The words “one nation under god” were not part of the original Pledge written in 1942. Congress added those words in 1954 under the urging of folks like Senator Joe McCarthy (ever hear of McCarthyism?) to distinguish the US from the “godless commies”.

    The Pledge was a patriotic stance, not a religious one. So in the court battles, remember this, and it’ll make the whole thing a lot more entertaining and funny. 😉

  • Schizophrenic Junkie Vampire Psychos it is then!

    Aaaand back to the game notes:

    So, we need a conflict that the players will weave in and out of in an attempt to solve. Global conquest is a tried and true scenario as it’s possibly the most used plot device ever put forth in popular literature. So we can use that, but we need a few twists in the concept to keep folks on their toes… For example; the BG’s are seeking, though covert means, the supplanting of the leadership of the world’s governments and therefore allowing their harvesting of human “potential” to go relatively unnoticed and making just about any human encountered a potential threat. Or something like the bad guys turn out to be ok, but are running away from something even worse which the players and the BG’s need to team up to defeat.

    Remember, for conflict there has to be a goal for each side. Will the bad guys’ goal be the total enslavement of the human race? Will they be seeking to control certain nexus’ of ethereal power so they can funnel it back to their home? Will they simply be seeking entrance into this reality and equality with humans? Whatever the case, the player’s goal is usually to thwart these events, or promote them. Whatever the case, you need to know what the ultimate goals are and have both groups work towards them.

    So, an idea would be:

    Throughout the history of humanity the have lived amongst the Fay and with the exception of a few well focused folks through the ages, they’ve been unknowing of this. The Fay are extra planer, having been exiled there for some transgression (will of god, lack of belief, fear of industrialization, etc) but since the great sundering of the year 2000, some have found they can get back here.

    This started out pretty invisibly but has been growing bigger over time. The Fay, once here, gain sustenance from the belief of humans and so tend to gather around those gifted with “paranormal” senses or abilities as the ‘norms’ are incapable of affecting, or being affected to a large degree, by the Fay and don’t tend do a lot of believing. Of course the Fay are also tricksters and tend to make the lives of those poor souls a bit strange. As each gifted person gets a little stronger the miniscule and well hidden rifts that allow the passage of the Fay into this real open a little bigger and allow more to pass through.

    The Fay also bring with them minute amounts of raw, unfocused power from their home realm, “the Court”, and as the subject of their attention is a ‘sensitive’ they can, and often do, learn to harness this energy. This harnessing can range from subconsciously affecting the outcome of events in a minor degree to full on magic with special effects. Of course, the more one attunes to this Fay power, the more belief they naturally have to exude and the more attractive they become which gains them more potential power.

    Now, we can’t have herds of mage-like humans roaming the fertile planes of our game here, so we need a limiting mechanism. Something like 99.9% of humans, when presented with a Fay encounter, immediately try to explain it away logically and this pretty much instantly destroys the Fay. This effect also works against the attuned humans who have to work pretty hard to do anything “special” when surrounded by the norms who can logically explain their magic right into non-existence. So the whole game premises becomes pretty secretive and can be played off in a “today” setting.

    Now along with all of this specific attuning to the Fay powers, the Fay also bring with them minute amounts of “free” essence which will, if things continue the way they are, bring the entire world into a more magical vein. This untapped power tends to coalesce in clumps and in random places (old houses, secluded glens, abandoned subway lines, etc) and gives rise to spooky or magical places. This allows for the spontaneous creation of an attuned player; they walk into a magical “hot spot” out in the forest, encounter some critter that suddenly awakens them, or any other thing they really just can’t explain for example.

    Ok, queue the BG’s…

    Unbeknownst to the players, the Unseelie are the ones who spirited away the Fay in the first place and sealed them away in their realms to fuel their magics. This leakage back into the mortal realms will have them a bit worried and so they set about to fix this. Of course this means taking out the sensitives, cleaning up the clumps of untapped power, and doing it all without awakening the norms who will just make the holes bigger and escalate the problem.

    Bingo, we now have our conflict.

    Now most players won’t want to play “Joe Human” so we need an excuse for their existence.

    The great sundering severely weakened the barrier that separates this reality from all the myriad others that are just slightly off from this one and where the Fay’s untapped power pools, the barrier is the thinnest and often will pull beings from other places into this one. Unfortunately for them, the disbelief powers of the mundanes can drastically weaken them, send them back home, or in really bad instances, destroy them.

    This would tend to have our otherworldly friends either hiding most of the time or learning to disguise themselves to move about in the daylight or local mall.

    So here we have the necessary “secret war” quotient to allow all of this to occur in a “today” setting. We can use current events to further the story line very easily. For example; the big blackout of a few months ago could have been the result of the Unseelie cleaning up a conclave of “other characters” up in the North-East and the resulting exchange of power blew the grid.

    We can also have groups of Unseelie who have discovered that humans generate their own form of power, much like the Fay, and this power can also be tapped. This human generated power is based on their fear, confusion, and hatred.

    The Unseelie have decided that humans make nice cattle and they have decided to stick around. They’ve been insinuating themselves into official positions and creating the chaotic events of late like the war in the middle east, the world trade center event, and other such “insane, but they did it anyway” events of late. Notice how really bad shit is happening and the vast majority of people don’t care? That’s the Unseelie siphoning off the fear and anger for themselves. 😉

    This adds another layer of conflict, for the players now have to (A)-remain hidden / undetected from humanity in general, (B)-keep the Unseelie from erasing them / Opening the gateways to access more power to keep the Unseelie from erasing them, and (C)-prevent the local Unseelie from throwing the entire world into chaos just to send power back home.

    So there we have the basis for an ongoing game that fulfills the requirements I set out in the first installment. With this template we can accommodate any character, have an all-consuming bad guy, place the events into today’s newspaper, and have a formula for a continual gaming environment.

    And with that I have to head to work. Good luck and happy gaming!

  • Part Two

    Ok, to continue we need a situation that will keep the protagonists (players) active with the antagonists (bad guys) for a good long time. A good example of this is, believe it or not, Star Wars; there are two sides in Star Wars and each is so large in scope that the conflict has literally lasted for 30 years, 6 movies, and countless books… And there is no end in sight.

    All “epic” games have this commonality in that the scope is so large that the players are but a small piece of the greater whole, even when the players are the biggest pieces on the board. So, as we see in “Episodes I and II”, Obi-Wan and Anikin are both “main characters”, but we are shown that they are just mere players in a much bigger game. This mirrors real life where we are the main characters in our personal episodes, but the game is much, much bigger. Game wise this gives your players a conceptual “peripheral vision” that helps to immerse them in the story.

    So, with this in mind we need to formulate an overall synopsis that is vast enough in scope that the players will both be challenged for many repeat sessions, yet will have enough hooks to allow the players to be larger than life, for where’s the fun in being Normal Joe?

    The classic example of this is war, much like in our Star Wars example. War gives us a reason for conflict which is a key element to the growth of characters and personalities. Conflict can come in many flavors from interpersonal crisis to all out racial warfare.

    Now that we have that ironed out, we need a conflict of our own:

    We know who our bad guys will be, and we know that we need some kind of conflict, so let’s brain storm a few options.

    To be continued when I get home, it’s busy here today…

  • For sincere personal advice, call your ST at 3 A.M…

    Yay Thursday! In theory, once the deal is hammered out, we will be moving the entire contents of the store to a new location across the parking lot. This could happen as soon as tomorrow, but more likely Monday. It’s going to be quite the undertaking to move all of the inventory –and- all of the display cases, shelves, slot wall, racks, phones, fax lines, data lines, and other accoutrements of a retail business. We’ll need to have it done by the first if we hope to catch the beginnings of the ski season.

    On to some gaming notes. With an upcoming game I find it’s easier to freebase ideas onto paper, but in this case I’m going to go though the motions into the journal here for the benefit of others: The target game is genre “today”, the power base is “current technology with magical underpinnings” with a strong mix of “secret society”, and the player limitations will be the same as the world with underpinnings of “supernatural”. Now, on to the freebasing…

    I’ve found that the Unseelie are quite possibly the best bad guys for a game out there. They fit well into any genre from “High Fantasy” to “Far Future” as they’re timeless, they have the whole “secret society” thing down pat, they work well with “bad guy” players as they’re out to be the top dogs and couldn’t care less, and they can be unbelievably powerful and well outside the realm of reality when needed. They also have a nice built in power structure and are an entire civilization so you’ll never run out of them.

    With even a little research into them and some scrutinizing of the *heaps* of background on them I think you’ll agree. The lesser Unseelie live to mess with mortals and the higher ups live to control them or situations surrounding them. They’re attracted to places of high levels of PK, Magery, or “otherworldly force” like, oh, Seattle, Denver, or London.

    So, with an antagonist in hand we need to come up with a reason for folks to be either in cahoots or against them and it has to be “big” enough to be ongoing.

    I’ll continue this train of thought from work as I have to get rolling right now.

    Later…

  • They look just like you and me…

    Ok, ok, I was watching the news again and that’s always good for some odd thoughts. An example would be that I now know why Governor Gray Davis was removed from office: He’s a space alien.

    No, really. In a speech he gave on the capitol steps in Sacramento on September 17th he let the world know his true intentions, and I quote:

    “My vision is to make the most diverse state on Earth, and we have people from every planet on Earth in this state. We have the sons and daughters of every, of people from every planet, of every country on Earth.”

    I’ve always had a strong feeling that a lot of people in California aren’t from around here, galactically speaking. Now it’s confirmed.

    So now there’s a new guy in office, Arnold… Well, he’s pretty much par for the course over there. Seriously, I saw the new governor of California playing electric guitar on stage with Dee Snider during a rousing rendition of “We Ain’t Gonna Take It”…

    In all seriousness I think Arny will do well as governor because he’s got something professional politicians don’t have; he knows he’s a political idiot and doesn’t take himself seriously… He’s got lots of hired professionals from both sides of the fence to make policy and he just has to decide which policy is better according to what people want.

    Well, that and he’s a cyborg from the future who’s trying to save the human race from computer-controlled destruction.

    So there you have it; Californians prefer cyborgs over aliens nearly two to one.

  • System Alert…

    Because of heavy computing requirements we are currently using all of your unallocated brain capacity for backup processing. Please ignore any hallucinations, voices or unusual dreams you may experience. Please avoid concentration intensive tasks until further notice. Thank you.

  • Another day in paradise…

    It’s the beginning of another week up here in the high country.

    I managed to get a little writing done this weekend. I’m currently working on a story line involving Wolf’s “Mythago” concept. It should be a fun read when I get it done; lots of suspense, action, mystery, and one liners.

    I also got a chance to play around a bit more with Shadowbane. This game is really cool and I highly recommend it to others looking for a fun time online. The people on the server I’m on, which is an unofficial RP server, are really quite friendly and the level of maturity is a lot higher than most of the MMORPGs out there; which is probably due to the game requiring a high level of cooperative interaction.

    I’ve decided to work up a centaur commoner who’s quite adept with a spear. Of course this meant starting over from square one, but I’ve managed to make it to 17th level in two days. It’s all a matter of how well you get along with new people and your ability to make yourself useful in a group. I’m a bit of a tactician thanks to a fellow known as “T” that I used to hang out with in the Navy… He was a brilliant tactician and could brutalize anyone in games like “Mechwarrior” and I learned a lot from him.

    Anyways, still haven’t seen a full scale war, but I’ve been involved in two small skirmishes and came out on top of both. Fortunately centaurs have excellent ground speed and are pretty tough (being half horse does that I suppose) and I can cover the ground between myself and a spell casting “finger twiddler” before he can get off more than one spell. Robes just don’t help you against flailing hooves and a really long poky-thing. I’ve also gotten proficient in the flanking maneuver and have wiped out the entire healer contingent of a squad solo. While the tanks were concentrating on our frontal charge, I circled around and took out their four healers, which are armor plated finger twiddlers. It was a slaughter once that was done. 😉

    I have enough money now for a half suit of plate mail, but I need to bring up my heavy armor skill a bit more before I can wear it. Then I’ll be the equivalent of a Bradly fighting vehicle; not as tough as a true tank, but fast, agile, and packing a bit of a punch of my own.

    Well, gotta run. Gotta get to work.

  • The new game…

    Well, I finally decided to bite the bullet and bought myself a new computer. The laptop is still “all I need”, but it was beginning to not be “all I want”. On the up side, the laptop is portable, though I never take it anywhere for it is merely life support for a dozen USB and FireWire peripherals because of it’s down side; it’s not very expandable.

    What started as a $2000 Celeron 800 with 128megs of PC-100 and a 5Gig HD when I bought it has, over the years, become a 1.4 GHz PIII with a gig of PC-133 and a 20Gig HD. This is still a perfectly acceptable utility computer and I’ve done everything from PhotoShopping illos to serve web sites on it. Now I’ll have a chance to actually take with me on road trips and do actual “laptop” things with it.

    All of this “computer upgrade mania” started because of a video game believe it or not. Someone brought a copy of “Shadowbane” into the store and I’ve been itching to try it out ever since. But the video chipset in the laptop, one thing I can’t change, is far too basic for it.

    Shadowbane is very similar to “Dark Ages of Camelot”, in which you take an active role in the political landscape of the world by beating the crap out of other player controlled characters. DAoC was a lot of fun, but it quickly got boring for there just wasn’t much to do but hang around outside other realm’s pre-allocated castles and lay siege to them, or hang around inside one of your pre-allocated castles and break sieges. It was fun in that the other army out there was real human beings rather than moron MOBs (Mobile Objects) run by the game server. This, of course, is infinitely preferable to “EverQuest” where you cannot alter the world in any way and are locked into wandering the landscape looking for some MOB that isn’t getting beat up by someone else. EQ is a lot of fun for the first 50th level character, and then it becomes a treadmill of killing MOBs, getting experience, training your skills, buying better gear… There is very little, if any, Roleplay in EQ.

    Enter Shadowbane. Much like DAoC you get together with a lot of other folks and try to take over the world, but unlike DAoC, you have to build your own “kingdom” rather than just defend the one that was there when you arrived…

    Now I’ve only played this for an evening so far, but it’s been the best 5 hours in a MMORPG I’ve had yet, and I’ve played a lot of them. First off, there are more than the typical Elf, Dwarf, Human races to play; I’ve got a Minotaur warrior and a Centaur cleric right now and am pondering playing an “Aracoix” which is an avian species who can actually fly in the game. Secondly you can actually build your own settlements and cities; anyone can build anything just about anywhere… Unfortunately other folks don’t like to build (it’s expensive) and would rather just take yours, so you also have to defend it which is where guilds come in.

    Guilds work almost exactly as they did in feudal Europe where you swear fealty to your guild and, if accepted, get to wear that guild’s coat of arms, which is also player created, and have the backing of several (or many) other folks. Now your guild can swear allegiance to another guild or vice versa and soon you have an entire kingdom. Players can also get involved in trade skills, learning to make something really cool and guarding that secret with their lives… Once you’re into the trade game, you can build your own store and put computer controlled merchants in there that you “employ” and control.

    In a kingdom you’ll find everything from building planners, players who oversee the layout of cities to ensure things don’t get too chaotic, to spy masters who oversee groups of rogues and supply vital information to the king in regards to his enemies.

    Ok, so Shadowbane is pretty neat and this, along with needing to get on top of the computer technology bell curve, is why I went out and used a little credit muscle to procure my new computer:

    The new machine was a Compaq S5000T for about 30 minutes after getting it home. The first thing to go was the “ok” video card which was replaced by an Nvidia 5600 with 256Megs of ram on it, next was the stock “ok” CDRW which was replaced with a new 52x, then I added a new HP dvd300i DVD+RW drive to it. There is an extra 80Gig HD bringing the total to 160Gigs and an extra 512Megs of PC2600 ram which brings the total to 1Gig. Windows XP Home was pretty much instantly removed and the drive repartitioned to get rid of the silly “Compaq” partition, then a fresh load of XP Professional was installed.

    So far I’m pretty impressed with the machine. The nice thing about new Compaq computers is that the only thing Compaq about them is the logos on the case. Internally they’re entirely “off the shelf” PC parts including the ATX MB and 300 watt power supply… Compaq computers used to be the epitome of “proprietary”.

    Well, I have to get to work. Maybe if I get time tonight between writing and drawing I’ll explore the world of Shadowbane a little more. One thing I don’t do is let these games become a big priority… I learned that lesson from EverQuest. When it first came out I spent the vast majority of my free time playing it for about six months. It’s real easy to become antisocial with these things because they are so social. You just click an icon and have access to dozens of “friends” who you can turn off just as easy.