God is real, unless specifically declared integer…

Ok, I finally had an hour or so to waste and got around to playing with Second Life a little bit last night. Yeah, it will replace mucks in pretty short order.

Within about 30 minutes I had built some pretty complex objects to play with. I’m still missing the Boolean subtract function one normally associates with OpenGL based graphics, but I’m working my way around that.

I just finished printing the 130 page scripting manual so I can work that over while I’m at the shop today. The scripting language is fairly powerful and therefore suitably complex, but it uses C++ syntax and therefore shouldn’t present too much of a problem.

I guess starting tonight I’ll begin work on my avatar. See, in Second Life you can create what your avatar looks like via the built in modeling system and the scripting system. For example Aryntha looks like an anthropomorphic Dragon in the game…

Of course what I want to do will be very complex for a newbie to the system, but I think I can do it.

I’ll have to see if I can get an object script to write and read a local text file as well. Because if I can get it to do that, then I can externally parse the file for whatever data I want, process it, and pass it back to the in-world object. This offers limitless possibilities. 🙂

Other than my adventures in Second Life, there’s nothing much to report today. I have some major life-altering things coming up on the horizon, but I’ll report on those later.

Have a great day out there folks!